Definition:
Virtual surgery, in general is
a Virtual Reality Technique of simulating surgery procedure, which help
Surgeons improve surgery plans and practice surgery process on 3D models. The
simulator surgery results can be evaluated before the surgery is carried out on
real patient. Thus helping the surgeon to have clear picture of the outcome of
surgery.
If the surgeon finds some errors, he can correct by repeating the
surgical procedure as many number of times and finalising the parameters for
good surgical results. The surgeon can view the anatomy from wide range of
angles. This process, which cannot be done on a real patient in the surgery,
helps the surgeon correct the incision, cutting, gain experience and therefore
improve the surgical skills.
The
virtual surgery is based on the patient specific model, so when the real
surgery takes place, the surgeon is already familiar with all the specific
operations that are to be employed.
3D Image Simulation:
The first step in this is to
generate a 3D model of the part of the body that undergo surgery Simulating
human tissues-beit tooth enamel, skin or blood vessels-often starts with a
sample from a flesh and blood person that is we should have a 3D model of the
part of the body. Using computer graphics we first construct a reference model.
Depending on this simulation needed, anatomical images can be derived from a
series of patient's Magnetic Resonance Images (MRI), Computed Tomography (CT)
or video recording, which are 2D images. These images are segmented using
various segmentation methods like SNAKE'. The final model is obtained by
deforming the reference model with constraints imposed by segmentation results.
The image is digitally mapped on to the polygonal mesh representing whatever
part of the body on organ is being examined. Each vortex of the polygon is
assigned attributes like colour and reflectivity from the reference model.
For the user to interact with
the graphics there must be software algorithms that can calculate the
whereabouts of the virtual instrument and determines whether it has collide
with a body part or anything else. The other thing is, we should have
algorithms to solve how it looks or behave when the body part is cut. We need
models of how various tissues behave when cut, prodded, punctured and so on.
Here VR designers often portray the tissue as polygonal meshes that react like
an array of masses connected by springs and dampers. The parameters of this
model can then be tweaked to match what a physician experiences during an
actual procedure. To create graphic that move without flickering collision
detection and tissue deformation must be calculated at least 30 times/sec.
Advances in medical graphic
allows ordinary medical scan of a patient anatomy be enhanced into virtual 3D
views-a clear advantage for surgeon who preparing to do complicated procedures.
Scans from MRJ and CT produces a series of things slices of the anatomy divided
into volume data point or voxels, these slices are restacked and turned into 3D
images by a computer. These 3D images are color enhanced to highlight, say bone
or blood vessels.
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